Developers Corner

Version 1.4.2 is out


Version 1.4.2 published 13th December 2011

New features:
•3d warehouse Viewer version (free license on request)
•predefined environments change sun position
•Sun is enabled/disabled when it goes above/below horizon. only if “Simulate sun” is checked
•Dusk added to environment menu, to ‘e’ cycling
•submenu “Settings/Layout” with Default and Close all
•”Environment/City” has city and state swapped, is sorted by state
•”Bake ambient maps” action added. Ambient maps capture the overall illumination, still being fully interactive with direct lights.
•ambient maps are displayed when “Direct illumination”=realtime, “Indirect illumination”=baked
•directional light is imported as long as it is first one in project
•new flares maps. Improved flare image maps to simulate optical aberration.
•Viewport/Size adjust the size of your viewport, set the right proportion values for video output
•”Capture from keyframe” Video capture can be started from any keyframe in case of redoing part of the animations

Fixed Bugs and modifications improvements:
•default camera speed set to 80km/h when there is absence of geometry
•icon size and position updated after xref, merge, delete xref
•camera speed updated after xref
•”Build lightmaps” renamed to “Bake lightmaps” in context menu.
•context menu item “animations/Properties” properties pane missing if the panel was closed by accident
•fixed: flashlight delay needed to simulate the feeling of a hand flash light was missing
•flashlight delay is roughly the same for any FPS, it used to be too short for high FPS
•fixed: dark edges when looking at LDM from distance, unwanted lines where visible on edges if your moved away from an object.
•fixed: camera import form .dae, .kmz
•fixed: sun simulation
•new RENDERLights logo image
•default logo size 0.8
•Unwrap per object (activate beta functions, on preference panel) Unwrap will appear in context menu of an object
•free rotation of selected light by pressing right mouse button.
•”Preferences/Shadow resolution” default changed to “default” Shadow resolution to high prevented enhanced rendering from operating properly
•flare coloring disabled for colored flares, Needed to simulate optical aberrations.
•fixed: collisions + shadows not updated after rotation. Dynamic objects failed to update the shadows earlier.
•fixed: looking straight up/down, camera glitch fixed when looking straight up or down.
•default camera speed is 8 m/s. When importing models camera is preset to this speed, use + or – to increase or decrease speed.
•”Local time (hour)” comes without decimal point. Problem with decimals produced wrong time format, now is simplified on a per hour basis.

No comments:

Post a Comment